This kind of effect is much more difficult with my animation as it is only 2D, but we have had a discussion with my director on how to the animation fit more into the film. The biggest thing i think we can do right now is to do something that my lecture suggested and that is to have a shot of a spider walking around in one of the previous scenes. This may not work perfectly to make my animation match, but it at least foreshadows to the spider, so at least the contents of the animation make more sense. At this moment though i do not believe that they will be able to get this shot in before deadline and as they haven't filmed the scene that was suppose to be following my animation, it isn't going to fit at all in the final film.
When i got back to the animation this week all that was left for me to do was export the animation and put a black and white filter over it, however i still had this issue with the mushroom, and as i had to render the animation every time i wanted to see if i had fixed the issue which took around 20minutes, this turned into a longer task that planned. After 7 renders i finally managed to fix the issue by just taking the mushroom animation back to its still image and re animating it.
Once i had fixed this issue i exported the hole animation and then imported it back into after effects for the final time so that i could bring the saturation way down to give the animation that back and white tone i was originally going for, before my camera made all of my grey's brown, but when watching this back it still didn't look that good, but then i remembered a conversation with my lecture about somehow making the animation a bit more cinematic. So to do this i created made the animation so that the camera would pan across the screen with the girl it would then get faster as we see the spider and then finally zoom out as she flies away. This is something that i wanted from the start but was unsure if i was going to have the time to do it, but i am glad to see that i did.





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